News

October 14, 2009: GI Testscene Revisited

I rendered one of my Global Illumination testscene again. The scene was heavily inspired by another scene found in the internet, but don't know anymore where. The left rendering is made with Yafaray, the right one with Vray.




And my old Yafray rendering:



August 24, 2009: Colored Glasses

Just some quick and simple but nicely colored wine glasses...



August 7, 2009: Pilatus PC 7 MkII, work in progress

Three images of my current WIP project, a Pilatus PC 7 MkII. The first one with a simple preview material only, the other two with more advanced shaders and textures. The background is currently just a low resolution environment map, so it looks very blurry.





February 7, 2009 : ArchViz Test

Two quick architectural images, nothing very complex.




February 4, 2009 : Flowing fluid

These fluid simulations were computed by a small fluid simulator based on this paper by Jos Stam, expanded with vorticity confinement. Then I've done a small application that rendered the images. The renderer currently supports voxel datasets of single scattering media. Ray marching is used to compute the illumination of the fluids.





February 4, 2009 : My very own ray tracer

Some images rendered by my own ray tracer, programmed in JAVA with an SWT user interface. It's a path tracer with separate direct illumination calculation. Supported are basic diffuse (Lambertian) materials, glossy reflections (Phong) as well as glass with refraction and reflection, meshlights, importance sampling, textures. The intersection-finding process is accelerated by a kd-tree, adaptive sampling increases number of samples where necessary.








August 4, 2008 : Renewed gallery

Gallery updated!

Novemeber 12, 2007 : Pong

My version of the good old Pong game is now online! Could run slow on older hardware. Programmed by me with Processing

Copyright 2009 by Felix Thaler | Felix Thaler | 14.10.2009