I rendered one of my Global Illumination testscene again. The scene was heavily inspired by another scene found in the internet, but don't know anymore where. The left rendering is made with Yafaray, the right one with Vray.
And my old Yafray rendering:
Just some quick and simple but nicely colored wine glasses...
Three images of my current WIP project, a Pilatus PC 7 MkII. The first one with a simple preview material only, the other two with more advanced shaders and textures. The background is currently just a low resolution environment map, so it looks very blurry.
Two quick architectural images, nothing very complex.
These fluid simulations were computed by a small fluid simulator based on this paper by Jos Stam, expanded with vorticity confinement. Then I've done a small application that rendered the images. The renderer currently supports voxel datasets of single scattering media. Ray marching is used to compute the illumination of the fluids.
Some images rendered by my own ray tracer, programmed in JAVA with an SWT user interface. It's a path tracer with separate direct illumination calculation. Supported are basic diffuse (Lambertian) materials, glossy reflections (Phong) as well as glass with refraction and reflection, meshlights, importance sampling, textures. The intersection-finding process is accelerated by a kd-tree, adaptive sampling increases number of samples where necessary.
Gallery updated!
My version of the good old Pong game is now online! Could run slow on older hardware. Programmed by me with Processing